Its Animate Boulders feature is potent, but it requires concentration and a Conjure Animals spell cast at 5th level is almost as good. It deals significantly less damage than the Mammoth and doesn’t have the invisibility or flying of the Invisible Stalker to make up for it. Of those three forms, the Galeb Duhr is the least useful to an archdruid. In special situations the archdruid might choose a different form, such as a giant shark for swimming or an earth elemental for burrowing, but in general, it will stick with its CR 6 options. The Galeb Duhr can summon additional Galeb Duhr to fight alongside it. The Invisible Stalker grants invisibility, flying and resistance to non-magical physical attacks. The Mammoth can deal massive amounts of damage with its stomp and trampling charge attacks. Also, an archdruid doesn’t get an extra hitpoint reservoir from transforming: It has 132 hitpoints and that’s it.Įven though it doesn’t get extra hit points from transforming, the archdruid’s three CR 6 forms each have features that an archdruid will want to take advantage of in combat. Unlike player character druids, the archdruid can transform into all elementals that are CR 6 or lower, not just the generic 4. Like high level player character druids, the archdruid adopts the game statistics of its chosen form but can still cast spells that don’t require material components. When it comes to combat, an archdruid will give its life before letting their forests fall but will consider retreating if it’s likely that they can get reinforcements.Īrchdruids most unique feature is Change Shape, which lets it turn into any beast or elemental of CR 6 or lower. If the archdruid thinks they might listen to reason, it will try to approach them socially to prevent fighting. It prefers to accomplish this goal without violence if possible, but if your PCs are messing with an archdruid, they probably won’t be scared off easily. It’s slightly above average Intelligence and amazing Wisdom lets the archdruid make very accurate assessments of how strong the party is combined, and reasonably good guesses about the strengths and weaknesses of any given PC.Īn archdruid’s main goal is to get everyone to leave its forest (or whatever other piece of nature it’s protecting) alone. With phenomenal Wisdom, above average Dexterity and no more Strength than a commoner, the archdruid in its natural form is a long-range spell sniper. Archdruids are sworn to protect nature and generally like to live away from civilization with a couple apprentices and fey friends. Today, I will be analyzing combat tactics Archdruids from the D&D 5e book Volo’s Guide to Monsters.
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